Heat Feet
(Alteration)

Range:  20 yards
Components:  V, S, M
Duration:  1 round per level
Casting Time:  3
Area of Effect:  One creature per level
Saving Throw:  Special

This spell causes the affected creatures' footgear to become very hot, blistering the victims' feet. Because of this, the target fights with a +2 bonus to-hit, a +2 penalty to its Armour Class, loses any Dexterity bonuses, and moves at 5/6 of its normal speed. The reduction in movement rate lasts until the blisters have healed. Creatures that are immune to fire don't suffer any of these effects. Flammable footgear must save versus normal fire or be ruined; footgear that saves is merely a bit charred.
Alternatively, this spell can be used to counter the effects of natural cold. In this mode, the spell will keep the affected creatures' feet comfortably warm for 1 turn per level of the wizard, even in snow or ice.
The material components for this spell are 2 leaves of stinging nettle. 

